Influence of shorter round times
In July of 2021, we finally got the return of offline events for CS:GO with ESL Cologne. During this event we saw a good amount of the matches go into overtime, some going as far as 17 rounds of OT during the Astralis V Faze game. This caused an older discussion for a shorter match format to come up again, most of these call for a MR12 format with shorter timers and an altered economy. The general point of this discussion is that CS:GO matches are too long, on average lasting 45 min to an hour. If such a change were to be implemented, it would result in major changes for everyone.
What would this behold for cs gameplay
CS:GO has some similar utility, but requires alot more setup and time since you are locked in spawn unlike valorant where you have an area to move around in. If CS:GO were to switch to such a format, it would most likely result in a map overhaul similar to what CS already has in place with its retake gamemode. This spawn area works well with the retake gamemode as its meant to be like you already have the site, as for normal competitive matching making this would be detrimental. Map, meta,and team setup would change drastically.
A new economy, again
Currently cs has varying kill rewards for the type of guns used e.g. 600 for smgs and 300 for rifles, these amounts will most likely change to a lower value like we currently have in casual or change to a flat rate for all guns. Again looking at the closest competitor Valorant they have a static value for all gun types including knife kills. Round rewards get the same treatment as kill reward in valorant with a small bonus for a 2+ losing streak. For CS:GO this could mean a similar thing if MR12 would happen to compensate for the lower max and shorter game.
Conclusion
If any changes would be required, a system to see more things taken into account for matching people like economy management for example. Leetify (not sponsored) is a great example of this, a 3rd party site that keeps a whole bunch of statistics, having such stats counting for rank as well could mean a better matchmaking. This as well as a more aggressive trust system might result in some nice matches. but for now CS is good as it is at least gameplay wise.
Feel free to share your opinions below the post, we would love to hear them!